![]() ![]() Each decision then comes with their own problems. The biggest problem with parasitic mechanics in a draft environment is this: You force players to either go along with them to try and get the rewards, or completely ignore them. The only reason you would play life deficit cards would be to bolster your Shadowpact cards. Unless you're making a cube with a big Willpower theme, such as a DGL draft sim, cards that function with Willpower will only be useful to the Willpower drafter and complete duds for players without many Willpower characters.Īnother example might be the low life theme of Shadowpact. If a mechanic is "parasitic", it means it needs other cards to function without actually adding anything by itself.Īn outstanding example of this is Willpower. One of the first things I learned was about mechanics that are parasitic. Parasitic Mechanics vs Synergistic Mechanics ![]() Let's get to the actual thing I came here to talk about though: Cube design and it's relation to VS! I am constantly updating it and making posts detailing the changes and my reasoning behind them. ![]() An updated version of my cube can be found here: This is what gave me the initial inspiration to build a cube for VS, but I quickly found a lot of faults with the list that I will detail later. Mine started out as a copy of the user Darklich's cube, which can be seen here: Another popular method is to create what is known as a Draft Sim, which is designed to simulate drafts from a specific set by including 4-6 of each common, 2-3 uncommons, and generally 1 of each rare and then sorting the packs by rarity. A more "modern" approach of including multiple copies of certain key cards. There are several other popular cube styles. However, this doesn't mean you have to limit your cube by these constraints. I personally chose to go with the "Mtg Salvation" style, meaning no duplicates of any card, as it is the style I am most familiar with. There are several different ways to build a cube. ![]() Hopefully this will be a helpful resource for anyone looking to build their own VS Cube! This is a post detailing what I've learned. I've been running a VS Cube for a little over a year now, and I've learned a lot of things about cube design and how it relates to the VS CCG. ![]()
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